Posts Tagged ‘Arcade’

The Great 80′s Arcade Games

January 4th, 2012

Arcade games have become so famous in the year 1980′s. Mostly, the games that are present today are just the enhanced version of the games that were created before.

During that time, many enjoyed the arcade games. There are so many arcade games in the 80′s that are still famous until now.

Here are some of the most famous arcade games of the 80′s:

• Battlezone (Atari Inc) it was the first arcade that feature 3D environment. The citizens of the US were so impressed about this particular game.

In fact, the Armed Forces of United States got the idea of tanks training from this particular arcade.

• Berserk (Universal Research Laboratory) was the first game with speaking characters. The people became so curious about this game. DEvelopment costs were really expensive, because of the digitalization of 30 words!
And in fact many games on the market today are just expanded versions of this old arcade game.

• Defender (Williams Electronics) it was a member of VIDEOTOPIA and was made by Eugene Jarvis.

It was the first arcade game that has made a great hit among the games produced by Williams Electronics.

It became so famous because of being the first arcade game featuring an artificial world. The game can be presented on the outside view as the player plays the game.

• Pac-Man (Bally/Midway) this particular game is still famous this present time. There are many versions of this game, people love playing it repeatedly.

The concept of this game is from a Japanese Folktale, it became so famous in Japan making a yen shortage. It also hit the biggest market in US.

It has become the cover of Time Magazine and appeared on the Saturday-Morning cartoon. It does not only capture the Gaming world but the music industry as well. Songs are made because of its existence.

• Missile Command (Atari Inc) another great creation of Atari aside from the famous Battlezone. It was originally called Armageddon. It caught the attention of many people of the US because it features a clear reflection of the nuclear conflict in the US. It became so famous that more than 100 arcade games were created.

• Gorf (Bally/Midway) a very different shoot and slide game compared to other games. It was the first games to offer different environment on stage-by-stage presentation. It is also one of the talking arcade games.

• Donkey Kong (Nintendo Ltd.) it was one among the first arcade games with whimsical storyline. It is a story about a giant ape that became curious on a female human. It is also named “Jumpman” which is now known by the name of Mario.

• Centipede (Atari Inc) the first arcade game designed by a woman. It was the first colorful arcade that attracts more female players than male arcade players.

• Tempest (Atari Inc) it was the first game produced by Atari that features color vector display. It also features 3D graphics and was inspired by the dream of the designer.

• Quantum (Atari Inc) it was designed by an outside company, which was based on the quantum mechanics.

• Star Wars (Atari Inc) it also became so famous in the US. It also Feature 3D environment and characters as well.

It originally uses a joystick; one among the first arcade games which uses it.

These are the famous arcade games of the 80′s. If you want to get hold of the above classic games, you can try visiting some websites that offer download of these classic games.

Have fun and enjoy the gaming adventure!

Arcade Phase Hulk Games Games

December 18th, 2011

Hulk games appeared in 2003 as an answer to the movie having the same name. The game was created by Radical Entertainment. The idea of the game doesn’t follow exactly the movie but is much funnier and more entertaining.

The game starts with a dream where a man transforms into a big monster with strong powers, Hulk. He can destroy armies of soldiers and tanks. When the man wakes up, he asks explanations to his doctor who tells the man he is the one who created the monster. The man, Bruce will sneak into the lab of the doctor and he will find out hear different tips about the monster. The man touches different things and this way he gains several powers. The idea of the movie goes on with several tramps and includes even Alcatraz, which is being occupied by the army.

The game is great because presents many innovative ideas like gamma rays used in detection devices or different robots. Even nowadays the game is still considered a great innovation and Wii games and 3D games didn’t stop to appear. This game stimulates the imagination of children and the reviews are showing people of all ages are spending nights just to play the game. Hulk creates addiction and it cannot be treated easily. Even problems were encountered at children who thought they are Hulk and started missing classes.

The game was very expensive at the beginning but slowly it appeared online on different versions. Make sure you use trusted online sites, otherwise you may end up with viruses and spending a lot of money in fixing your computer.

You can even join special sites where you pay a minimum amount of money every month but al least you know you are protected. These sites will help you get in touch with other Hulk game players and you can share different tips and ideas.

Retro Arcade Game Review: The Railroad Works

December 17th, 2011

The major trend in model railroading over the past few decades has been toward smaller and smaller scales, reflecting the increasingly cramped quarters most of us inhabit. The Railroad Works (TRW) from CBS Software takes this trend about as far as it can go, compressing an entire model railroad construction kit into the space of a floppy disk. We might call this “binary gauge”. Some severe design compromises were necessary to compress the three-dimensional world of model trains into the two-dimensional environment of the computer display screen. Nevertheless, this is a solidly crafted and highly entertaining product.

The best entertainment software usually combines elements of creative imagination with the competitive play features of hand-eye coordination and reaction time. TRW is extremely flexible in this respect. You can create your own model train layout from scratch, and operate for the sheer joy of going “chow-chow”, or you can call up a ready-made array of track and scenery from the disk, and play for points as you race to deliver boxes of software, tanks of water, cattle and carloads of passengers.

On the 48K Apple version, the program has an unusually long loading time.

Your wait is rewarded with a nice bit of music an opening menu prompts you to select joystick, mouse or keyboard cursor control. You really need a joystick or mouse, the keyboard is too slow. The main menu selections include: Construct, Operate, Play Game, Save, Load, Clear Layout and Change Engine and Cars. To construct a layout, you move the cursor to lay track, position scenery and locate your factories, depot water tanks and similar economic assets. The C-64 version has a richer selection of scenery and graphics. Any layout you create can be named, saved to disk and later recalled.

The trains themselves can only be described as cute. You have a choice of 19th Century steam or modern diesel-electric locomotives and corresponding freight, tank, cattle and passenger cars. Throttle control and switching are handled very nicely. You select the engine throttle icon, which gives you a throttle display indicator at the bottom of the screen. You then use the joystick to move between Reverse, Stop and Forward. Your locomotive, and everything attached, moves as you command. To throw a switch, you position the cursor at the junction of two tracks and click the joystick button. Loading and unloading cargo is accomplished in the same way, with some very clever animation effects. For example, to unload freight cars a tiny fork lift truck comes out and carries away boxes.

By selecting the map icon, you can view a schematic layout of all twelve screens, with the depots and the current locations of your two trains indicated. Collisions are possible, but utterly harmless. The trains just stop, there are no derailments in binary gauge.

TRW is not a complete simulation of railroading, or even of model railroading, but it is great fun. It is a creative, non-violent entertainment. The C-64 and IBM versions are rather better than the Apple version. Younger users may need a bit of help and encouragement before they get the hang of moving among the many options and functions. Boot up, and all aboard!

Retro Arcade Game Review: The Alpine Encounter

December 16th, 2011

The Alpine Encounter is a graphics adventure game, the first in IBIDS VODAC Adventure Series. Some background information, as well as a telegram from your boss, Freedman, awaits you as you open the box.

You learn that, at the Peking Imperial Museum, two people broke in and stole a vase dating back to the first Ming Dynasty. While, six thousand miles away at a military installation in the Rockies, a second pair of men snuck into a secured portion of the base, broke open a large military safe and removed a large blue envelope, stencilled with “Stealth Missile”. The men escaped from the room of the installation in a helicopter.

Then you are brought back to the present with the following message from your boss.

You, Agent 456, must immediately fly to ALPENBERG and check in at the Ski Resort. You are then to contact Agent 487 regarding VODAC involvement in a conspiracy which would give VODAC world domination. Agent 487 is operating under cover as an exchange student at the resort. You have only twelve hours to complete your mission.

As you boot your disk, you find yourself standing in front of the Ski Resort. First check in at the front desk. Otherwise you will not be able to wander through the hotel in search of clues (the hotel premises are only available to paying guests). At various times throughout the game, you will come in contact with the main characters. When you meet them be friendly and ask them questions. For, only by interviewing the characters can you hope to find the clues, solve the mystery, and foil VODAC. To get more background, you might want to go to the hotels’ newsstand and buy a paper.

After you search (map) the hotel, you probably will want to try your skill at the animated skiing sequence (you do need to ski to complete the game). There are a beginners and an expert slope (you can choose either one at the beginning of the run). This was a nice change of pace which was made additionally interesting by the fact that you are being shot at while skiing down the slope.

A short distance down the ski slope, you will arrive at the ski chalet. You can either ski there or be carried there for medical services like I did (I didn’t get too far down the mountain before I crashed into a tree). Search the ski chalet and pay particular attention to the radio room.

A nice feature in this game is that your interaction with the characters will affect in some ways the plot line. The changes appear subtle, and tend to change the timing of certain events, but it gives the story a little of the uncertainty found in real life.

An intermediate level game, The Alpine Encounter has detailed graphics similar to other current graphic adventure games. The animated ski sequence fit well into the story line. I especially liked the character interaction and the ability of either you or the character(s) to follow each other around. It sometimes felt as if there was more than just a computer behind the scenes controlling the action.

Arcade Phase Pool Games Games

December 6th, 2011

The history of pool games started a long time ago. This type of game has been played for a long time by kings and gentlemen. Actually, the game developed from the sport called croquet. In time, the game became to be played indoor, on a wooden table with a green cloth in order to copy the grass.

After 1600, the game became to be very popular among many noble people, the game being mentioned even in the stories of Shakespeare. In 18th century the first rules of pool were published in a book. Thus, the dimensions were fixed, for sticks, table and balls. Details about the number and the colors of the game were also established.

Now, some players are very famous and their picture appears even on cigarette packages. There are several strategies of playing, in offense and in defense. Offensive pool is the method of trying to pock the ball. The defensive method is when you can’t pock the ball and you leave the other player with no shot on his object balls. You can opt for your own strategy in combining these two in a personalized way. Don’t forget to chalk the tip of the cue stick, is pretty essential. The main reason of doing this is to have a good impact among the cue tip and the cue object ball. Without chalking, you can hit the ball in the wrong spot.

If you are a beginner, don’t worry because you can advance much faster than you ever thought. There are several free online games games.

Choose some trusted sites and start playing. There are even tables for beginners to help them familiarize with the game. Some internet games are very interesting, helping you to combine learning with having fun. Pool or billiard is an addictive game and some people are making big money because of this.

Retro Arcade Game Review: Super Taxman 2

December 5th, 2011

Riverside CA Taxman move over and make way for the newest in eat-the-dots games, Super Taxman 2. ST2 is described as a new improved version of the original TAXMAN.

Actually it’s a totally different version of the classic maze games. In this one, you’re a little pie shaped tax-collector who has the undesired job of collecting all the money dots while trying to save his hide from angry citizens. Sounds pretty easy right? Well not so fast! First there are four all-new mazes, instead of the traditional one maze game. And as if that wasn’t enough, in order to earn an extra man you have to complete an ultra-fast challenge stage (every three mazes). Gratuitously Brian Fitzgerald, the program author, provided us with six energy dots instead of the usual four.

Other features include a level- select option that allows the player to choose any of the ninety-nine levels at which to start, and a pause function.

For the young at heart, Mr Fitzgerald has given us five new cartoons and some bouncy music. The cartoons can be viewed before the game and at various levels, the music, on the other hand, pops up throughout the game. Finally, as in Taxman, Super Taxman gives the black and white/colour option. The graphics are very well done, and the animation is virtually flickering free. Sound is an exact carbon of Taxman.

Instructions are included with the game, they’re short but adequate. Controls are user-definable keyboard. No Apple joysticks here but for you true game players comes the Gismo an inexpensive device which allows the use of an Atari-type-joystick with ST2.

The challenge of Super Taxman is to use the energy dots wisely. It’s not always easy to do when you have petty citizens on your tail. One strategy I found is to concentrate on finishing the maze rather than trying to eat all the citizens when they turn blue. Despite the fact that maze chase games have been overused, ST2 is a nice little game.

Play Arcade Games Freely Online

November 28th, 2011

Net has brought quite a few facilities for us and it is and undeniable truth that we are leading life from the most advanced and technological phases of the world. It is possible to get many rewards should you are connected towards the net mainly because there are numerous options and things for you. You will probably like to acquire a take into account some location wherever you are able to enjoy a lot. There are numerous websites for playing on the internet game and should you are considering of any from the web site then you may visit us since we are offering the most on the net arcade games. Should you are new on the internet and trying to obtain a way towards the these types of games then you’ll be able to use this internet site simply because all famous and well-liked arcade games are online.

For Game Seekers

If you will be continuously in search of obtaining some site where you are able to play arcade games then you’ll be able to use this website simply because this web site is blessed with all new and latest games.

You’ll not have to go to any other place online in case you are while using same platform for playing on the internet games.

A Matter of Good Pleasure

It is rather a matter of very good pleasure that you simply can catch a glimpse of this site because it is online and you’ll not need to buy one thing else. You are able to quickly use it for playing on the web arcade game.

Online Games Are Safe

You usually do not have to face any of the issues since all these games are reputable and there is not any problem of safety on this site.

In case you are willing to play any in the action games then you’ll be able to use the exact same source for you personally since from the assist of internet, you’ll be able to play these games on the internet.

Play Arcade Games

You can become the member of on the internet gamerâeuro™s community in case you are heading to take this way. Most of the kids like to play arcade games since they are fit for them and they get complete amusement from them. In case you are also trying to look for any with the game then you may use the world wide web for playing these games. It’ll be great and incredible for you.

On the web and by using this very good source, you may play these games with out paying even 1 penny for this because these all are free and you’ll not need to pay something else for the.

Retro Arcade Game Review: Return of Heracles

November 27th, 2011

Imagine, if you will, a game that encapsulates almost all of Greek mythology in one colourful, fast-moving, joy-stick controlled graphic adventure. Said game also has multi voice music, text, hi-res graphics effects, animation, and the ability to save the game to disk at will. Such a paragon exists, and is currently my favourite computer game despite some flaws that I will point out later. RETURN OF HERACLES (ROH) is a game with much strength and a few weaknesses.

The setting is mythological Greece in the time of the Heroes and the Trojan War. The country and all the lands about are overrun with supernatural menaces and monsters. Zeus, King of the Olympian Gods, has decreed that these menaces-such as the Nemean Lion, the Caledonian Boar, and the immortal Hydra-be destroyed. You enter, controlling one or more heroes (as many as you want up to the total number possible) to get the job done.

Your characters, whether they are Achilles, Jason, Odysseus, or one of a host of others, move about the countryside fighting, collecting treasures, buying supplies and getting advanced training.

If all goes well, you and your friends will accomplish the 12 labours of Zeus and get a fabulous reward. If not, you will all die. I think you’ll agree that’s a fair set of alter- natives for a computer game. The game is transparent. The rules explain themselves. Although documentation comes with it, you’ll never have to read it. You can play poorly, but there is no way to do anything wrong. And, unlike certain text adventures where you have to find the right words or you get nowhere, you will always be accomplishing something as long as you just move the characters. The multiple screens with animated sprite graphics (in the Atari version) and accompanying music are strong aspects in ROH. I counted over 30 different sprites (player missiles) involved in the game, and most of them are animated.

Incidentally, your foes are controlled by the computer, and they are also animated, both in terms of moving on screen and in seeming to act with purpose. Having numerical attributes such as strength, vigour, speed, wealth, armour, weapons, the characters also have histories and personalities, allowing the player the true joy of role-playing with them. Although the same sprite is used to represent both Achilles and Odysseus, the two heroes behave in entirely different manners. I tend to get emotionally attached to the wily Ithakan, and try to save him, but I use Achilles as a superhero and just throw him into combat anywhere at any time. Finally, the game teaches Greek mythology. Before you are finished you participate in the Founding of Thebes, the Sack of Roy, and explore the Labyrinth of Crete. You visit the Temple of Apollo at Delphi and climb the slopes of Olympus. You earn either the favour or disfavour of various gods. You have to solve the riddle of the Sphinx. I’d like to say this was a perfect game, but the best I can say is that it’s very good. There are some weaknesses in it that slightly spoil it for me. For the most part they seem to be failures of imagination or minor errors in the research of the game designer.

1. When you’re dealing with gods, monsters, dragons, lions, boars, hydras, and the like, you don’t need to use mice, rats, blobs, and boulders as part of your monster menagerie.

Theseus didn’t have to kill rats to make his way through the Labyrinth of the Minotaur, nor did he have to dispose of any blobs. For the same amount of programming effort, Smith could have included wolves and chimerae as additional monsters; both of which would be true to Greek mythology and to the game’s theme of heroism.

2. There are a few errors in the text that are totally unnecessary. Achilles gained his invulnerability from being dipped in the Styx, not by being burned and then being restored with ambrosia. If you’re going to tell the myth tells it right. Aeneas escaped from Troy so that his descendants could found the city of Rome, not Troy as is said in the text.

3. While Greek mythology is used as the basis of the game, it is often portrayed inaccurately, and with scant attention to the importance of women in it. Helen of Troy and Penelope of Ithaka are no better than puppets waiting to be rescued. Major figures like Medea and Ariadne don’t appear at all. (Actually, Medea is in the game. You can talk to her in Colchis, but she has no active role.) There are plenty of other misconceptions and inaccuracies. Play it as a game, but don’t think that it substitutes for actually reading the myths themselves.

A few other things should be mentioned. Error-handling is superb. I couldn’t make an error with this game, except in judgment. Documentation is excellent. Thirty-one pages that thoroughly explain the game and the unusual names that you will see throughout.

ROH will give many hours of playing pleasure, as you can play the game again and All in all, I highly recommend ROH to everyone who would like a graphic role-playing adventure with an unusual flavour to it.

Retro Arcade Game Review: Six Gun Shootout

November 24th, 2011

Tuco’s smile was a mixture of annoyance and amusement. He was unaccustomed enough to hot baths to resent the intrusion of any member of the male sex into his private paradise, but it struck his sadistic sense of humour to think of the interloper’s expression when he looked behind the screen and found the tub empty.

Tuco tensed his finger gently back on the trigger as the one-armed would-be assassin peered around the screen to find his target absent from the tub and a lead “No Trespassing” sign headed for his chest. A look of disbelief was permanently etched upon his visage as his form fell into the tub and his own blood turned the bathtub water into a rusty liquid cesspool of death.

Such is the opening encounter of one of the scenarios of Six-Gun Shootout (SG), one of the latest releases from SSI. SG is a game of man-to-man combat in the days of the “Wild West” with an appearance reminiscent of Galactic Gladiators.

The game consists of ten scenarios based on the “Wild West” of Hollywood and popular legend with a modicum of history thrown in. The object of the game is to survive, not necessarily to use the historically correct weapon in the exact historical locale. For example, the “Gunfight at the 0. K. Corral” actually takes place in the corral for the scenario. However the local Tombstone newspaper published eyewitness reports that made it clear that the gunfight took place in the street outside the corral.

Nevertheless, the scenarios are challenging and worth playing. SG also offers a campaign game in which the player can create and arm a “personal character” and attempt to have him survive all ten scenarios (Hint: In order to accomplish this, the player should definitely be a “good guy”, otherwise he will not likely survive the “Shootout at Stinking Spring” scenario where Pat Garrett parlayed a 12-5 advantage into the death of “Billy the Kid.”).

Although the game mechanics are similar to those in Galactic Gladiators, Six Gun’s mechanics are smoother. The capacity for hidden movement is an improvement that is quite useful and impressive. Each character is also able to use “cover” more effectively as the options of allowing the characters to be prone, kneel or stand affects line of sight differently than the line of sight in the earlier game.

The game also has a “View” command which allows each character to test the line of sight against the other characters prior to ordering a character to shoot at a target. Unlike the earlier game of man-to-man combat, SG isn’t very flexible in creating one’s own scenarios. The earlier game had a tremendous capacity for designing scenery and characters to fit fictional situations. In SG, there is no built in mechanism for creating such scenarios, only modifying the existing ten scenarios. It is to be hoped that if SG is a successful game in sales that such a “construction kit” might be available as an additional diskette. Otherwise, SG is a superior game.

Each scenario involves the movement and combat of two “teams”: “The Good Guys” and “The Bad Guys.” The scenarios include: “The Gunfight at the 0. K. Corral,”; “The Good, Bad, The Ugly”; “Rio Bravo”; “Shootout at Stinking Spring”; “The Battle of Ingalls”; “The Dalton’s Demise”; “El Siette Magnifico”; “North field Nightmare”; “The Treeing of Placid”; and “Indian Raid.” The first, fourth, fifth, sixth and eighth listed scenarios are based on historical situations. The second, third and seventh are based on recognizable movie situations. The final two are generic “might have happened” scenarios.

Depending on preference, the player could end up controlling Wyatt Earp, Billy the Kid, Jessie James, Doc Holliday, Pat Garrett, or The Man with No Name (Blondie). The commands are simple. Each character may: ready a weapon; load a weapon: fire; move according to an 8 position grid; stand; become prone; kneel; use dynamite; and/or view potential lines of sight. Each character phases by move segments according to a formula for character movement rate combined with weapon movement rate. The character movement rate is not static, being modified by such things as health condition and body position. SG is a relatively simple, fast-moving and enjoyable game. It is satisfying and clear-cut in its determination of victory points and victory. One only wonders if the allowable adjustments to the ten scenarios will allow it to have as long a shelf life as previous SSI games.

Arcade Phase Pokemon Games

November 22nd, 2011

Pokemon games are video series inspired by the cartoons that still are very popular. They were created by Nintendo and appeared for the first time in1996 in Japan and in less than a year the game was known all over the world.

The games are usually coming in pairs, and after the digital games that are being released, puzzles are created and even action role-playing or pets. The second generation of video games inspired from Pokemon cartoons appeared in 2000 and they are actually a remake of previous version. The second generation introduced more species of Pokemons and the features of the game includes a day and night system which is very appreciated by the children because helps them in understanding the events of the game. The technology is much better, the moves, the design and the items look much more professional and the interface is much friendlier.

The pet simulator inspired by Pokemon and the e-reader are not simple games because they help a lot in the education of the child, thus each kid can understand better the animal life. The third generation of Pokemon games appeared in 2003 and continued the previous version. New characters are included and of course, the visual effects are improved. The other next two versions are doing the same, just improving previous variants. In the future, other new games will appear because they have to keep the rate with the new generations of children that are growing smarter.

Like we said before, Pokemon games are not limited at computer games which can be found now even for free, puzzles, special costumes inspired by the characters of the game and even school items are created for children.

Somehow, their results in school were better. When school is combined with games, the results increase amazingly and the child learns with more pleasure.